Summer Time – VI Style

So you may have noticed a drop in posts. It is Summer here and I am recently returned from Hornby Island, an island in the Strait of Georgia.

This post will have some pictures, as I try to show you all what some of the West Coast Lifestyle is like.

To get to Hornby Island, you need to go from Vancouver Island, to Denman Island (by the longest cable ferry in the world), and then via another ferry to Hornby itself. Some take boats to the one marina at Ford’s Cove, while others seek anchorage in Tribune Bay (but only in the Summer before the winds shift and the bay becomes exposed).

We are lucky enough to have family property (and family residents) there, as the population of the island swells up (from about 1,000 normally to over 10,000 in the Summer), so space is at a premium. This is somewhat at odds with the reclusive hippie/artist lifestyle on the island, but it’s an important money making time for the locals. There are markets held in a forest near the community centre twice a week:

Market in a cleared woodland

The markets are great. Everything from snacks to local produce, art (from ironwork to quilts), to massages and haircuts. As Hornby has a great music festival and still has a free-living lifestyle, the markets now have community health initiatives stands(sexual health and naloxone instruction by paramedics) which is great as there are no resident doctors on the island.

The community centre near the market itself has a nice performance venue and an interesting exterior:

The community centre

The main notice board for the community:

The local notice board

Unlike some other parts of Canada, we don’t get as much humidity here, but we do get hot weather (for us). We do have great beaches, the most famous of which is Tribune Bay. With our 5 metre tide range, the sand soaks up the heat and then makes the water nice and warm. Even swimming at low tide is pleasant. The beach is stunning:

Courtesy of Tribune Bay website

And the water is clear:

Courtesy of Hornby Island website

Along with lovely water, we also have tall trees here. And I mean tall. On Vancouver Island some trees push above 80m in height! On Hornby, most of the trees are second growth, but they are still tall (40m+).

Even the maple trees are trying to get in on the height action! This one is close to 30m!
You can only see the bottom half of this fir. It is that tall

These tall trees are wonderful, but as you can see in the picture above, should they fall they do considerable damage. Therefore, Summer time is also a great time for arborists who climb to dizzying heights to remove branches or fall trees that will pose a danger once the Winter winds come.

The gardens on the island are still blooming, and the fruit is ripening nicely. Apples are ripe, quinces are almost there, blueberries are ready, and the first of the many, many blackberries are edible.

The lower garden in bloom

That means that walking to a beach, or just wandering the paths you can find food at your finger tips.

The small building on the right in the photo above is a well. As rainwater fed aquifers supply the fresh water on the island, water conservation is a big deal. We really don’t want the aquifers to drop too low as the sea will rush in and then we’d be forced to truck in water. We have two large cisterns (one under the house) that provide us some lee-way.

Anyway, there is a brief look at some of the West Coast lifestyle out here. The heat is supposed to break this week, so I should be able to get some more painting and prepping done.

Dux Dalmor – First Battle AAR

On Saturday we played two full months of campaign time in our game. Before the game, I gave out this list of rumours:

Rumours

  • Goblins are becoming increasingly active in the Dunwood. Some say that they always strike after the Feast of Aleda
  • Tiv Ungali – Mercenaries are unhappy with how their peers were simply thrown away in battle and are charging far more from Rithian, the local lord. Additionally, the warrior societies are livid at the use of Dalmorian mercenaries and many have left and headed to Markadal, where Teminina is seen as more aggressive and more true to the Rovian ways. Undead from the edges of the Woodmere have raided some towns in Tiv Ungali
  • Markadal – warriors from several different societies have shown up for some meetings. Some horsemen have been seen arriving from the north, though in small numbers still
  • The Iron Band is holding the Pass at Tur Liath with few casualties. Reinforcements are being trained near Battleton Bridge and local leaders should be able to expect some additional assets sometime in the coming months
  • The King’s forces have won their first major battle against Duke Florick
  • Some demons have been seen in the Greenwood!
  • Trained troops from the north have been seen in Meg Ushil, the plains to the north of the Gardal. These troops are heavily armed and armoured
  • A reminder. A beggar’s bowl is due to the Iron Band just before Winter

A little bit about time. In this world, Winter lasts for 4 months. At the end of Winter the year starts with the month of Ulcitanus. In order to make things easier, I’m adding a table to display what is happening when:

MonthGron Gard (Nate)Rikdal (Matt)Gron ToftTiv UngalliMarkadal
UlcitanusRaided Gron ToftRaided Tiv UngalliNo activityLost support of warrior societies by using mercenariesNo activity
AberasNon-Aggression Pact with Gron ToftRaided Tiv UngalliNon-Aggression Pact with Gron Gard (ransom)No activityRaided Rikdal
MolarinAttacked Tiv UngalliAttacked Tiv UngalliNo activityLost battle. Province will fall in 4 monthsNo activity

As you can see, the second month of the campaign was interesting. Matt raided Tiv Ungalli who were unable or unwilling to field a response as they were licking their wounds from the defection of some of the warrior societies. Nate sent an envoy and negotiated a temporary peace so Gron Toft could face the Gobblins instead of the Iron Band. In exchange, Gron Toft would pay a beggar’s bowl of wealth (the lowest unit of wealth in the game) for two months of no fighting, and would volunteer a unit of warriors to attack those terrible people at Tiv Ungalli.

Matt responded to a raid from Markadal, but in his typical way, rolled for the placement of the farm and his own troop arrival place terribly.

The farm in the distance is the target. A view from Matt’s table edge as the defender

Nate rolled well for the forces of Markadal, and quickly brought his troops into the farm. We used our modified searching rules, where every figure searching adds a d6, but all search requirements are increased. In this case, I used 4 successes to find loot, and this needed to be done in 2 houses. This worked well, and I think we’ll limit the number of searchers to 8 for a small house to make things reasonable.

Matt’s forces arrive and see the raiders have tossed the roof off in their search!

Matt realised that he would be unlikely to bring the enemy to battle, so used his activations to increase the quality of his fate card deck (which can impact the post-raid outcome). He did push his troops forward and came under some ineffective arrow fire.

Matt’s forces are almost all deployed and moving towards the farm. Nate is a blur in the background
Nate’s archers attempt to slow Matt’s advance but the horse archers replied and Nate’s forces started to gain some shock
Nate’s troops at the table edge took the doors and firepit out of the 4Ground building… I guess I need some loot markers!

Overall, the raid was fun and fast and left us JUST enough time for the next month. As both Matt and Nate were able to pay for their advancement to the rank of Captain, they decided to attack Tiv Ungalli to take the province and so we fought our first battle. The rules work a treat and are simple but effective at getting troops moving. Unlike Hail Caesar, which is also a great ruleset, there is no worry about not activating, only figuring out where you are going to spend your activations.

This battle was lopsided as the forces were not equal. Sadly, I didn’t anticipate this happening, so some of my forces were unpainted, but in my mind, a game is more than just pretty miniatures and I’d rather play with unpainted miniatures than not at all.

The Iron Band’s battle line. It was an unfair fight, which is perfect, because why would you ever fight fair? I didn’t take a picture of my guys for some reason but there weren’t this many

In any event, the battle went well. I played the beleaguered forces of Tiv Ungalli. I rolled for divine aid and got a 1, reducing my force morale and fate card hand size. Nate asked if he sacrificed one of his lieutenants if I would give him a bonus on the roll. I said yes and he rolled a 6, giving him a huge bonus in morale and in fate card hand size. I declined a duel, figuring that my champion was worth more on the battlefield than as an instrument of morale.

As you can see from the slideshow below, the battle was quick. My light cavalry were extremely dangerous for a bit, but Matt played a Carpe Diem card and wiped them out. In the future, I think that light cavalry will help to turn the tide.

Matt’s main forces advanced and closed with me, as Nate slowly moved forward. I was never able to attach my general and champion to a battle line, which was frusterating as due to the cards, they would have added as many dice as another full unit of elites.

Matt’s forces hit my main line after pushing my archers off the table

My forces were unable to break the shieldwalls in the end, as they disregard the first kill on each group. In several rounds of combat I inflicted 1 or 2 kills per group but most were ignored and I got ground down.

Unable to break the shield wall, despite charging back into combat again and again

Nate charged his force at my right flank and used javelins and axes to give me a huge amount of shock before slamming into my line.

The battle was over but it was great fun. Now Matt needs to hold some forces here for the next 4 months and then he will own it. The question is will Markadal and Athramere let him? Will Markadal attack Rikdal and cut Matt off? The dice will tell and we’ll find out in 2 weeks as we take a break from this to allow for some other gaming to happen – I am very fortunate to be able to game every week!

Island Weather – A little more of Island Life

My earlier post that referenced the weather mentioned that we had had the last rain of the Spring and so could reasonably expect no more water from the sky until September. Well, luckily I was wrong (we have droughts in the Summer that lead to water restrictions etc). We had a very cool and wet June but now the heat is back. The grass is yellow, and the leaves on the trees are a little more dusty yellow.

The interesting part of living on an island is that it doesn’t heat up like a large city, or in fact any place that doesn’t have temperate ocean cooling. To our south, the Straits of Juan de Fuca only warm up about 1 degree Celsius between Winter and Summer. But, on the other side of the peninsula, Saanich Inlet can warm up a lot. So, we see some pretty uneven temperatures across the area all at the same time. Here’s a snapshot:

Weather today. 13 degree Celsius (35F) temperature range in the area before the hottest part of the day, which is usually just after 4pm. For our American readers, the top end is around 90F, and the low end is about 55F

Where I live is 9 degrees Celsius hotter than down in James Bay, and 7 hotter than downtown. Friends down in James Bay never need an air conditioner. Without one, even in my properly insulated house, it reaches 28 degrees Celsius before 4pm. So, if I were to merely look at the Weather Network, it’d be giving me some pretty erroneous data for my area.

Luckily, the site that I use is amazing. School-Based Weather Station Network has automatic weather observations systems (AWOS) on every school in the area and in fact, on the Island (and the surrounding Gulf Islands). This means that you can get really beautiful and useful weather mapping for planning your outings. The moderating influence of the water also means that the hotter places are in the Summer, the colder they are in the Winter. From a world creation perspective, this type of thing can add a lot of flavour and interest with certain areas being much hotter or cooler, with shrines or fortifications having to deal with significant differences in how they deal with the weather.

The south Island with all of its pretty temperature ranges. The rainforests on the West Coast are cool, but very, very wet.

What you see on the news or local station may not reflect what you’ll see outside. It can be hotter, colder, windier. In some cases, on this side of an island called Race Rocks, there will be no fog. On the other side there will be thick, thick fog that lasts for a week and no one in the city is the wiser.

The picture of the large tree sticking out over a stream that you’ll occasionally see on the banner is taken by yours truly on the West Coast Trail 12 years ago and really illustrates the difference of micro-climates here. On the trail it never gets hot, just wet. There is no drying off in the Summer. The blue areas on the West Coast in the image above is where you find most of the old growth. It is a true rainforest and is stunning. Here it is again in normal size:

On the West Coast Trail – I wandered here to get some water and sat at the top of a small waterfall and let my filter hose dangle in amongst the rocks

Those of us who go to sea, for our living or enjoyment, and those of us who wander into the wild, pay close attention to the vagaries of our coastal climate and it seems to make our home here a little more special than many think it (already) is.

Review of Warlord 28mm Resin WW2 Vehicles Pt 2

Part 1 can be found here.

I’ve assembled 5 of the vehicles and have some more points to note. That Opel will be tackled. Someday.

Sdkfz 222

The Sdkfz 222
A nice and simple kit

No issues to report. This is a solid kit that is easy to fit together.

Pz II Luchs

Good detail
A nice kit

This tank needed some work with the tracks to get them to sit properly. Using heat to warp the pieces to make them fit does work, but track pieces are short and so harder to fix. Otherwise the kit is solid and VERY quick to get ready for priming. This is my favourite kit of the 6.

Tiger II

A beast!

I like this kit, despite its problems. The turret plug is too large for the hole, so I filed it down – a lot. This is not a big deal, but it detracts as it shouldn’t be hard to get the measurements a little more correct. The tracks needed a lot of cleaning and to be warped back towards true, so they were run under hot water as I watched the World Cup on my computer. The track shields/schurzen were frustrating. They do not fit on well, and so are super-glued on there well enough. I dislike doing things ‘well enough’ but hopefully attention will be drawn by the size of this beast and its main gun. Of all the kits, this one needs an assembly guide and hints on what to put on first. I luckily dry fit most parts but had I not, there would have been much sailor talk.

Track problems. And yes, I did try everything to get a tighter fit. I will fill some gaps and leave the rest as I bet these weren’t soldier-proof in the real world

Sherman V

The Sherman has an alignment problem with its track pieces. The holes and joining lugs do not line up. See the picture below. This is amateur hour and disappointing on what is otherwise a good kit. The folks at Warlord should look at redoing the moulds to fix simple errors like this (and to reduce the amount of flash and sprue bits). It detracts from the kit and once something obvious and simple like this is seen, the natural tendency is to look for other issues. Luckily, the problem was simple to solve: I simply cut off the alignment pieces on both track pieces and put it together.

Pretty obvious issue here…

The drive lights and light guards are really fiddly. Too fiddly in fact. But they’re on there. Having worn green for a few years, the typical way of unbreaking a vehicle was brute force, (the vehicle techs use a slightly harsher verb of “unf%^1ng”. Seriously. I’ve heard a senior NCO yell at corporals to take a mobile repair team or MRT out to unf$#* a truck many-a-time). Please, don’t do that with these parts of this kit, either with the language or with the brute force bit. It won’t end well. Tweezers will drop. Fingers will be used to save the day. Your fingers may end up glued together. Or to the glacis. Just saying.

A Sherman, glacis is free of all fingers
My second favourite of the bunch, but design issues should be corrected

Humber Armoured Car Mk II

This kit is very similar to the Sdkfz 222 and simple to assemble. The extra hatch on the turret (that is for some reason not part of the moulded turret) has gone missing or never arrived. I will be filling in the gap before priming. This kit really could use an instruction sheet for what goes where, as there was much googling, just like with the Tiger II.

The car with missing hatch

I will be doing a bit of filling with green stuff and then priming. I will keep reporting on these to the painting stage.

A final note: condolences to England fans. I’m not a great fan of football, but I have been following this World Cup. England did very well (in my amateur estimation) and have made me interested in following the sport more closely. It was a good run.