Adventures in Middle Earth Play Report: Kinstrife and Dark Tidings

We recently played the next adventure in Cubicle 7’s Wilderland Adventures, Kin Strife and Dark Tidings.  I used details from the Rhovanion Region Guide and The Mirkwood Campaign and from my own notes as I’ve some changes to the plot line. The Mirkwood Campaign spans thirty odd years, and with that and my own plotline, I have been dropping hints and giving exposure to things not in the original adventure. I think that doing so increases verisimilitude and really helps to draw the players in more.

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Cruel Seas: A Naval Officer’s Perspective

Earlier I had mentioned that I was going to rant about Cruel Seas. Not that it is bad ruleset, it’s not. I think that the game is quick to learn and fun to play. I do think that it was rushed into production to meet a Christmas deadline leaving a multitude of small errors, and I also think that some of the rules don’t reflect what it is like at sea. Be warned: Naval Officers love to rant, but I will endeavour to keep this as short as I can. I will go through what I see are issues, give my perspective, and then suggestions on how I would change the rules.

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What A Tanker: One Handed Play Report

So, as I mentioned earlier, I’ve been having work done on my left wrist. Sadly this isn’t what it looks like:

One day I’ll get one like this. For now it is bone anchors and stitches.

Suffice it to say, 5 days post-op I felt good enough to not just press “publish” on posts prepped earlier, but to actually try my hand (ha!) at another game of What A Tanker! using our house rules.

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