House Rules – What A Tanker!

Like most gamers, I often tinker with rule sets. I’ve played around with various RPGs and Wargames. I’ll be using the House Rules category to share the modifications that I’ve come up with. If I have adopted a rule from another blogger, I’ll link back to them.

If you have comments on these rules, or have suggestions, please comment or email.

Here is the first of the house rules I’m putting up:

SPQVI’s Modifications for What a Tanker! version 1.0

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One thought on “House Rules – What A Tanker!

  1. Thomas Condon

    This looks very interesting. It looks, however, like the last line on the roll for Activation should be 11-12, not just 12. The reason is that the previous line is 10, so no 11 is mentioned, and I would have put the 11 there as 10-11, except it also says that a natural 11 or 12 gets the +1 to the activation dice for next turn, and that only shows for the 12.

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