This past weekend was a slow gaming weekend. Family and household tasks got finished, which is nice, but no wargaming or RPG occurred.
I did manage to get the first bit of camouflage paint on my FJ support. I need to work on tracks/wheels and do a wash, but these at least are coming along. I found it interesting that the Wehrmacht did not have a standard camo scheme, and after looking at pictures of AFVs in museums or in historical texts and online, it really seemed like some were sprayed, some were painted and as long as there were three colours I’d be good. I also noticed that quite often vehicles were not photographed with designations or squadron/battalion numbers. I will be ordering some decals nonetheless, as I like the look of them. All that to say that I am happy to note that I’m not breaking the mould as there is none so on I paint!
An additional gaming related event happened today: the arrival of a medieval tower I purchased last week from the Wargames Alchemist. The price was very reasonable, the process was quick and painless, and the product was as ordered and very well packaged. It arrived quickly and I’ve now taken to looking at the ‘Alchemist’s site routinely. It is a mix of 15, 20 and 28mm so far spanning Ancients to WW2 so I suggest that you check it out!
Well, I’ve finally been following through with my goal of doing 1 project at a time and finishing it before moving on.
My Fallschirmjager are almost finished, and only need some touch-ups (and the flamethrower needs the flame painted). I need a bit more work on the camo but these are pretty much table ready! If people are wondering, I’ve been aiming for the Sumpfmuster 43, I’m using the Artizan FJ painting guide found on this page.
My goal was to paint up a force of FJs that met 2 criteria:
Look like FJs
Look good on the table
I think I’ve met that already, which is nice. My troops are a mix of plastic and metal Warlord as well as some nice Blacktree sculpts. I’ve got:
4 sections of 10 men each including 2 x MG42 teams per section
1 mortar team
1 flamethrower team
3 Panzerschrek teams (only 1 painted so far)
2 sniper teams,
4 pioneers
Pak 40
Sdkfz 251
Sdkfz 222
Panzer II Luchs
Stug
Tiger
Tiger II
MG 42 (primed but not painted)
That should give me plenty of options for the table and gives me something for every support list in Chain of Command The only things I’m thinking about adding are a FOO and a flame tank (either Panzer III Flame or captured Char B – Panzer B2 [F]).
My next push is the ’42 and the last of the Panzerschrek teams and then the vehicles. The Tiger 1 is almost done, just needing the decals under the Tiger II. The rest will be getting finished shortly.
Lucius has got a pretty wide range of Brits and Canadians with armour painted up and I’ve got a Humber AC and another Sherman almost done, so we’re hoping to be able to press on with Arnhem or Caen in a short bit. Another delaying action played over the same ground as the last game then a push to get the terrain painted and then we’ll start the campaign!
It’s been so nice to actually focus on a project and make real progress on it. Once these guys are done I’ll be able to varnish them and switch focus to something else on the list. Probably my 1:1200 ships…
Lucius and I played a game of Chain of Command over two afternoons recently. It was great fun, and a needed refresher on the rules. The total play time was about 4 hours, but that was a lot of looking up rules and figuring out how to best employ our troops. It was a very friendly game and quite fun. We chose the delaying action scenario from the rule book, threw some terrain down, and started off with small platoons and some armour for good fun.
Here’s how it went down.
Background
Allied forces have pushed inland from the Normandy coastline. A platoon of the North Nova Scotia Highlanders with some Sherbrooke Fusiliers in armour support is racing ahead. They have been spotted by a unit of Fallschirmjagers who are headed west towards Brest. The FJ platoon is tasked with holding off the Canadians for as long as possible. The Canucks must capture 1 Jumping Off Point (JOP) to win.
The table was 4 x 6, with play down the long axis. There was a lot of terrain on the table, as we wanted to improve our knowledge of the rules and make it a bit easier to advance to contact.
The Forces
The Canadians fielded 2 sections of North Novas, with a Command section (PIAT team, 2″ mortar team). Support points went towards a medic and armour. Of course. While the AVRE was almost chosen, Lucius went with a Mark V Sherman and a Firefly.
The FJs had 2 sections, a Command section with a panzerschrek, and a STUG. I had seriously considered a flamethrower and sniper, or a PAK 40. In retrospect, either might have been a wiser call…
The Battle
The patrol phase was uneventful. I managed to push out aggressively which wasn’t that useful as it made me want to take ground and I ended up placing my JOPs too far forward. Considering that they were Lucius’ objectives, that was my first mistake and I later had to move them back and eat up precious Chain of Command points.
The action started off with the North Novas moving up 1 Section to advance on the right flank towards JOP 3 as their armour made an appearance and moved up to go hull-down behind the first hill on the road.
I responded by bringing up my Panzerschreck and a section of infantry. This was my biggest mistake in the game. Not having the ability to bring this where needed later made me eat up a lot of command resources trying to get it into action. Having it in my pocket to spring as an ambush when the armour closed might have changed the outcome.
In any event, I put some hurt onto 1 Section until smoke rounds blocked me.
The North Novas followed up by leaving the tanks in the centre with 2 section deploying on their left flank and moving up aggressively towards JOP 1 (which was behind the house in the picture above). I placed a section in the house to their front and put an MG team upstairs. I managed to put some shock on 2 section before drawing an ungodly amount of fire from the Firefly.
My team scampered away from the upstairs and calmed down under the guidance of the platoon sergeant while on the other flank, my platoon commander pulled the section by JOP 3 back after moving the JOP to the rear. The presence of that section by JOP 3 effectively held down the Canadians there for most of the game. I wasn’t able to counter attack despite bringing my STUG on to support that plan due to the presence of the PIAT and an every increasing amount of smoke blocking most avenues of advance. I wasn’t willing to charge forward unsupported.
The battle by JOP 1 was brewing up, with the Canadians making 2 charges towards the house, but were beaten back both times leaving most of their section on the field having fallen victim to the MG42 that had relocated downstairs. I played an interrupt to fire a panzerfaust as the Firefly closed to get a better line of sight to pound the ground floor, but I missed! Drat. To make matters worse, I had divided the section on that flank, with 1 team in the house, and 1 on a hill behind it. I was certain that Lucius would rush up with his armour and troops, and I wanted to have the ability to defend the JOP behind the house so that left my last panzerfaust safely in the rear. Sigh.
More tank rounds went in to that house as I moved my STUG and Panzerschreck up (which took forever). The Firefly then went on overwatch with the remains of 2 section and the Sherman advanced up the road. I figured it was time, so I opened up with the remains of the section in the house, did a good job cutting down the Bren team as my Panzerschreck rushed to take a shot. An interrupt was played and an HE round killed both members of the team. Drat. I now had only 3 anti-armour rounds and 1 STUG. So that went forward in the next phase. Lucius played his last Chain of Command point and shot first.
Now I was in trouble. I had inflicted far more casualties than I had taken, but I had only 3 panzerfausts for 2 tanks. And the Sherman rushed down the road as 1 section went away from JOP 3 towards JOP 2. I moved my troops in response and had a panzerfaust ready for the Sherman on the road. It missed. Double 1s. Oh dear.
I managed to lay the hurt on 1 section in a last hurrah and then called it. I had downed 18 of the 27 Canadians for 8 of my 24 FJs but I had no effective anti-armour ability left.
Thoughts
The game played very well and it seemed very realistic, with tank fire supressing the defenders until close range, smoke obscuring the defenders, and the terrible toll of being caught out in the open facing a dug-in foe for the final yards of the assault. If I could have added mortars to my force, I think I would have ground down the infantry and broken them. Mind you, if the Allies had brought up an AVRE, I would have been hooped. Flexibility is key, and on that front, a PAK40 is far more flexible (for deployment and survivability) than a STUG is.
I think that the next battle will be a switch. Lucius defending the same town, and me advancing. It should be fun, and if nothing else will expand our ruleset knowledge before we press on with our Arnhem campaign. It also will give us time to finish painting up our forces!
Some of you may have noticed some certificate errors when trying to read the site. I’ve updated the SSLs with help from Bluehost. Sadly, their security side is as bad as the Bluehost support is good. I was going to post screen-caps of the conversation I had with SiteLink, but I’d rather let sleeping dogs lie and be the better person. In any event, there were no posts for a bit.
But I’m back up and posting!
First off, here’s a glimpse at a major project that we are working on for next year:
That’s right. Aircraft. But which ones?
That’s right. A very obscure aircraft, though it shouldn’t be. It was the primary air drop and glider tug aircraft in the Med and on D-Day for the 6th Airborne Division. There weren’t any models of these on the market anymore, so I worked with a designer at Shapeways at the recommendation of Fitz (from Shouting into the Void in NZ). Some discussions and a few weeks later and the design was ready. Then I had it printed and shipped. It was pretty neat to hold the first 1/100 scale Albermarle in existence (or at least since the Second World War). They are printed in black nylon with good detail. Sadly, some of the turret guns were damaged in transit, but Lucius has fixed them up and primed them already.
So what are we doing with them? I’ll update you in a bit, but Operation Tonga is a part of it.
In other news,
I apologize for the poor picture. My camera is hors de combat right now.
I’m quite happy with the Sherman. The Pz II Luchs gun broke off just as I set up the shot above. The barrel is considerably thinner than the same 20mm on the 222, but c’est la vie. As Fall approaches I hope to have these sorted soon. My Tiger II and Humber are partly primed, but as I ran out of primer, I haven’t coated them in their primary colour yet. My FJs are also (slowly) coming together, but they won’t show their mugs on here until they’re done.
Anyway, it’s nice to be up and blogging again. I really enjoy the act of blogging, and the forcing function to move things along is also useful.