This week has been very busy, but despite the mail strike, I managed to get some exciting things:
Terrains4Games has kindly sent me some as yet unreleased buildings from an upcoming product line to review. I want to do these 15mm buildings justice, so I’ve been slowly building them. I hope to have them all assembled and painted for a thorough review by the end of the weekend. Here’s a sneak peak of a partly assembled one. The wood framing is not attached and just leaning – rest assured that the quality of the fit is much better than you see below:
Also recently arrived:
Piquet and Theater of War have been at the back of my mind for some time when I think of systems that intrigue me. I’ll be reading them carefully over the next few weeks. I’m not sure when I’ll get a game with them in, but having heard about them for some time I decided to bite the bullet and jump in. So far so good!
Enjoy your weekend and I’ll hopefully have those 15mm buildings up here on Sunday evening!
Well, we’ve had a break in the rain here, and it’s been gorgeous.
On the gaming front I’ve finished my wire fencing, and also put together some 4Ground barbed wire barricades. The fencing has turned out okay, but when I need more I’ll be building them a bit differently. I’ll probably use skewers in MDF as balsa is just too flimsy. I’m happy enough with them, considering the time and energy involved but they’ll be touched up sometime.
I’ve also noticed that my shortening RPG blog list on this site is no aberration. Monsters and Manuals, a great RPG blog, has decided to stop blogging. Dungeon of Signs (who created some great adventures) did so about a year ago. Many of the blogs that I enjoyed in the OSR community (a community centered around the return to an older style of play or “Old School Renaissance” in RPGs) seem to be going dark. Now, I know that people say that 10 years is the lifespan of an average blog, but as blogging is relatively new, I’m not sure how much I trust that data set. I think it in the OSR world, it has more to do with acrimonious debate and incivility. The debate tends to be about things ranging from gender-roles in game worlds to what Saint Gygax wrote (seriously, to some people everything in the first editions is sacrosanct). There seems to be increasing polarity, and that is being coupled with RPG blogs being used less to share interesting ideas in the hobby and more to reinforce how others are having BADWRONGFUN and that they alone hold the answer to how to have fun as is proper.
Personally, I’ve avoided reading blogs that focus on debate, choosing to frequent blogs that share an interesting take on a particular narrative or rules situation, or neat adventure hooks and so on. Monsters and Manuals had the great idea of a world that rotates slowly and nights last hundreds of years. The edges of darkness would be full of strife with creatures from the darkness running rampant while nomadic cultures would rediscover old ruins when they once again returned to the light. Great stuff and really thought provoking. So, it’s sad to see blogs that come up with gems that you can chew on go dark. It’s also sad to see people lose faith in each other and merely use the Internet as a medium for attack and not discourse or support.
The online wargaming community certainly has its share of characters and opinions, but in my limited experience, it seems to be far more about sharing the joy of the hobby than to bash others. I think that’s why the list of wargaming blogs I’m following is steadily increasing (and if you have blog suggestion, please pass it on).
So, if you’re feeling offended when you read a blog post and want to write something nasty, think twice. Instead, keep on gaming and sharing stories, and pictures and your crazy project ideas. I know my lead pile needs more reasons to keep growing.
Well, a week late, but Lucius and I managed to get a few games in of What A Tanker (WAT), by TFL. We were using my rule modifications for activations and really trying to see if we could make it work, so sadly there are few pictures as we were focusing on seeing how these rules played. Next time I’ll get a better narrative battle done. Please note that I’ve put our final version of our house rules later in this post.
The rest of the TFL’s rulesets are all about leadership as a resource. In Chain of Command, for instance, you need to use your activations wisely IOT win a game. In WAT, with the rules as written, it’s a crap shoot. In earlier games we played, we both had tanks that could do everything but fire. This got frustrating and wasn’t realistic. It was good for a silly game, but we wanted something more as the rest of the rules are robust and interesting. Using a 2d6 activation system to generate activations, this problem is solved. You get limited generic activations and 2d6 is a very easy to do math for.
With these modifications you can chose to reload where you stand (and risk being shot), or to jockey back and then reload to re-engage or re-deploy (which is, incidentally, what real tanks do). You really need to think about what you are doing and what your enemy is doing. This makes the use of terrain, cover, fire and movement as a team with other tanks, etc, more important.
We played a game of 3 tanks on 3 as our first test run. I used 2 x T34/85s and 1 x IS-2. Lucius had a Firefly (captured?), a Tiger, and a Panther G. I was able to take the Tiger out with my IS-2 early on.
Lucius managed to turn my flank with his fast moving Panther on my right and destroy one of my T-34s by sandwiching it between his Firefly and Panther. I did get a chance to ram the Firefly before that tank died at least.
My other tanks moved into position and flanked the remaining German tanks. Their better positioning, and having less damage, meant that I was able to knock out the other tanks after a bit of terrible shooting (missing 2 of 3 shots at point blank range with my IS-2). IS-2s are beasts, and the “fast” rule for T-34/85s give them real options on the field with their good strike and armour. I really enjoyed playing them. I think my Soviets will grace the table more often.
After that fight, Lucius and I tried some Tiger on IS-2 action as they are equal point cost in the book. It was fast and furious and the rules seem to stand up to initial scrutiny. I think that these modifications will stand as our go-to for armoured combat for the time being.
SPQVI’s Rule Modifications for WAT
Initiative
Unchanged. Note that activation dice can affect initiative in the following round.
Activation
Instead of rolling Command Dice, roll 2d6 with modifiers and compare the total to the following table:
Modified Roll Result 2 1 action, -1 to next round initiative
7 2 actions
10 3 actions
12 3 actions, +1 to next round initiative
*On a natural 11-12, you gain a wild die. Wild dice no longer shift actions or add actions, but otherwise are unchanged. This means wild dice can still be used to remove temporary damage or to add to aiming/shooting.
Modifiers
+1: experienced
+2: veteran
+3: ace
-1: per point of damage incurred
-1: 2 man turret
-1: conscript
-2: 1 man turret
A conscript T-26 would have a -3, while a veteran Pz IV would have a +2 to die rolls until damaged.
All actions cost the same
This means that if you get 2 actions, you can move and reload. Or aim and acquire. Up to you. This will force you to use real tactics. Don’t remain in the open too long or you will be shot.
Damage
Determining damage is unchanged. Instead of losing Command dice, you suffer -1 to your activation roll for every Command dice you would have lost.
At a total modifier of -5 (including your training/tank layout) your crew bails. A poorly designed but tough tank may be hard to knock out, but easier to force the crew out.
In practice, with a -4 modifier, a tank will rarely get 2 actions (needing to roll an 11 or better on 2d6), so going below -5 would mean an average tank would not only take more damage than in the standard rules it simply would not be activate very much and you’d never get anything done.
Ramming
2 full move activations are required to ram (down from 3 Drive dice). These activations must include 2 dice of movement between the activations. So pivot, move, move, ram, is allowed.
Fast
Add 2″ to your movement roll (not to individual dice).
Slow
Subtract 2″ from your total movement roll (not to individual dice).
So there they are. They worked well enough for us, and if you have any comments, questions, or quibbles, please comment or email. I’d love to hear what others think of these changes.
In Other News (the promised unrelated bits at the end)
My free BP2 figure has been painted up by Lucius. Once again he did a wonderful job. This officer may find himself fighting alongside a landing party in Sharp Practice in the future.
I’ve slowly moved ahead on my wire fencing while getting other small bits ready for Arnhem.
As you can see, the ground has been painted and the first flocking is done. I’ll be gluing in the wires next, and then finishing the bases. I’m pretty happy with how they’re looking.
The hedges are made from some craft supply wreath material that comes in sheets. I cut strips, folded them in half and then glued them to a balsa base. I think they work pretty well, especially considering the limited time and effort involved.
Once this fencing is done, I’ll be painting up some buildings and making some scatter terrain and tree bases. Then, once our troops are all painted, we’ll be ready to play the Arnhem campaign (finally). The good news is that once we have our forces and terrain ready, prepping for future campaigns will be so much easier.
Well, it has been a long (Canadian) Thanksgiving weekend. We had 2 turkey dinners and so will have leftovers for some time!
There’s a wide range of small updates that I’ll throw here rather than making many small posts (meli-melo means mismash in Canada’s other official language). Here comes the shotgun approach to posting:
I’ve been assembling terrain in preparation for Arnhem. I’m prepping buildings for painting and decided to use some woodfiller over the MDF plugs/lugs. I’m interested to see if it works as it was fairly quick to cover the joins.
As part of getting ready for the Arnhem I’m making fencing. The scenarios call for wire fencing – linear obstacles that provide no cover. I do have about 8′ of 15mm fences that would work in a pinch, but inspired by John Bond’s work I figured I would make some wire fencing. I happen to have a fair bit of balsa kicking around as well as several hundred craft matchsticks. So, my plan was to push the matchsticks into the balsa, secure with white glue and then tie some thin picture wire I got from the dollar store. Alas, it was not to be. The wire was too strong (the balsa was too weak – MDF would be much better) and broke the matchstick posts off the balsa. Okay. So try to wire the posts together and then mount them! Nope. The wire was a little too strong and kept wanting to pull in one direction or another. I almost gave up but came up with another plan. There was no way I was going to be creating terrain as nice as John Bond, my goal was to look good at 2 or 3 feet. So, cheat! I tied wire around the sticks and then cut the excess off. Then, mount the matchsticks and superglue straight sections of wire in place, kind of like rigging a small model. And it works! So, I have a bunch of fences I’ll be assembling this week. My plan is to rig the fences, paint an undercoat, then flock and put rust on the wire. We’ll see how they look in the end.
Next up will be assembling and painting 2 sprues of FJs I just bought. More FJs? Yes. I’m intending to emulate Tiny Hordes (more here) and make some entrenchments using blue foam, cardboard, and clay. Once the fences are done I’ll be doing a post on how that works.
I recently purchased some roads and walls from Fat Frank on ebay. They look great. The walls are based on cork, the roads on rubber. The roads are scaled for 20-28mm and intended for small paths. They look great for a small country road for 28mm, fitting a Tiger’s tracks with a little room to spare.
The roads also work for 15mm well enough as you can see.
The service was very prompt and quite reasonably priced. I know that making roads and walls isn’t impossible, but I needed to balance the time and energy required to do so versus the cost of the pieces. I’m quite happy with this purchase and may add to my collection in the near future.
And now – pretty!
Lucius not only did a blog post om his North Novas last week, he also painted up one of my Warlord Uhlans. He’s pretty much done his WW2 stuff and is enjoying the Napoleonic uniforms. Lucius was a modeller before becoming a wargamer and as you can see, his pedigree shines through. I am still doing paint by number and hoping to improve. We are slowly getting forces to play some small Sharp Practice with a campaign centred around a certain Richard something. This will be sometime in the future but the forces are slowly coming together.
Another bit of news is this:
I received the new 2nd Edition Black Powder along with the heroic “Lucky” naval officer! I must say, the sculpt is incredible. I shall see if I can convince Lucius to paint him up! We have a lot of 15mm Napoleonics and are intending to use Black Powder and General D’Armeé for them. I have my Franco-Prussians that are spoiling for a fight so we can trot them out for fun. I’m hoping to try the rules in the next few weeks.
In other news, G+ is ending, which is too bad as I was just starting to get comfortable with it and beginning to draw some readers through it as well. This site is doing well though, with more readers every month. I’m still enjoying updating it so SPQVI will not be going anywhere.
This week I’ll be putting up another play report from my last OSR game. I’m also hoping to playtest my modified What A Tanker ideas. I think I shall bring out my Soviets to play against Lucius’ Germans…
Last but not least is the announcement of “The Cruel Sea”, (Beasts of War news here) a new naval warfare game that pits the light coastal forces against E-Boats! It is due to be released by Warlord Games around Christmas time. I am very excited about it – I have read a fair bit about MTB and MGB operations and the idea of fighting duels out on the tabletop is wonderful. The only thing I’m concerned about is the scale, but I shall try it out with the starter package and then, if necessary, buy other models. Won’t my wife be thrilled…